one said to the other.
don't get butt hurt because i gave you a 6. i'm just not one of the tards that runs around 10ing everything because "Holy fuck somebody made this!".
i really dug the color variance, and thought the straight power-up was a neat idea. also, the ship rotation on collision was a good way to punish the player for fucking up without killing them outright. that being said: i'm now going to poop on your parade. . . in a good way. (if that's possible)
comments/suggestions:
took way too long before the game got challenging. not having to run through the first 5-8 markers each time probably would have made me play it more. you'd probably agree that games aren't very fun when you have to pay virtually no attention to what you're doing.
a slightly more responsive 'lift' would have been nice, but not necessary. feels a little slow, but its definitely workable. possibly something to make the scout an actual fair trade for the fighter?