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2 Game Reviews w/ Response

All 7 Reviews

one said to the other.

don't get butt hurt because i gave you a 6. i'm just not one of the tards that runs around 10ing everything because "Holy fuck somebody made this!".

i really dug the color variance, and thought the straight power-up was a neat idea. also, the ship rotation on collision was a good way to punish the player for fucking up without killing them outright. that being said: i'm now going to poop on your parade. . . in a good way. (if that's possible)

comments/suggestions:
took way too long before the game got challenging. not having to run through the first 5-8 markers each time probably would have made me play it more. you'd probably agree that games aren't very fun when you have to pay virtually no attention to what you're doing.

a slightly more responsive 'lift' would have been nice, but not necessary. feels a little slow, but its definitely workable. possibly something to make the scout an actual fair trade for the fighter?

squidsquid responds:

Thanks, constructive feedback is welcomed! Difficulty is not easy to account for in this game - some people find it really hard and can't control the ship much at all, on the other hand if you are quite good then the first bit of track will be easy. If I make a sequel I will probably include different tracks (some easy, some harder) and upgrades so that players can find their level a bit more. Good idea about having the scout more responsive, I had thought about it but didn't put it in.

*confused look*

I rarely sign into my account here, but after seeing this i felt i needed to. For the life of me i can't see how anyone is rating this so highly. The gameplay is incredibly simplistic, the controls are terrible, and the characters looked like crap. You have way too many attacks bound to forward attack, so naturally i could never do the attack i wanted when i wanted. Which would be bad enough if it weren't for the god awful movement, and the lack of an ability to turn around at will. You boast 18 different enemy types, yet the majority of which are just reskinned reiterations of the same crap you've been fighting. I hate to pee on your parade, but this was total crap. I could understand if this was maybe your first flash game, but this is clearly not the case. Try to at least learn something from what you've done, and maybe put a little bit of thought into it next time.

+1 for decapitation.

DJStatika responds:

18 unique units types, if you include the reskinning then 8 x 18 = 144 enemy types + bosses

Thanks for playing

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